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Game Rant speaks with Compulsion Games' studio head Guillaume Provost about South of Midnight's origins, design, and player ...
Which is why I've found myself pleasantly surprised to find out that Andrew Clayton, creator of the virtual tabletop software ...
Andrzej Blumenfeld, the CEO of Far From Home, explains how The Witcher shaped the future of Poland as a hub for game development.
We’ve spent thirty years learning how to do it the hard way,” said Twain Martin, Upheaval’s co-founder, CTO, and a veteran of Blizzard, Arcane, Obsidian, and other AAA studios. “Now we’re asking, what ...
Often, game studios turn to external partners to save time and costs, while maintaining control over creative elements and ...